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Download Aiv Editor Stronghold Crusader Download

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Published on 12/31/09 @ 08:56 Evening The Abbot Thé Caliph Thé Emir Emperor Fréderick The Marshal Thé Nizar California king Phillip The Pig The Rat Richard the Lionheart Saladin The Sheriff The Snake The Sultan The Wazir The Wolf Each castle has been created by myself making use of the AIV editor. Most of them can become used on common maps, nevertheless a few need a little even more room. PLEASE discover the encased Look at ME.TXT for installation instructions as well as additional information! Please feel free to talk about any comments that you may have. Thanks you, and Happy New Year!

-lordnmb. Fixed. Thé Wolf AIV has been missing!

I'm using the AIV Editor massively to make AIs win against the wolf, but I figured out some problems: As written in the description, some lords refuse to use what you give them, but that's not important. The Stronghold 2 editor is more powerful and complex than the editors for the original Stronghold and Stronghold Crusader, and allows for a multitude of trigger events. When you first click on Map Editor from the main menu, you will be brought to this screen: The four types of maps are shown at the top: Kingmaker, War Custom, Peace Custom, and. Stronghold Crusader AI Pack Project I am a huge fan of the Stronghold-franchise. In my opinion Stronghold Crusader is still the best installment but with the years it became less challenging so I decided to redesign the AI-profiles for the skirmish-mode. Just a video I made to showcase the new AIV editor that was released. Sorry about no sound, Hypercam was being gay. For those who want to download it go here.

Web pages: 1 Writer Comments Evaluations ( All ) conker. Posted on 01/01/10 @ 06:00 Evening Hello, I' brand-new here on this really GREAT web site;) I need to mod Crusadér for óur LAN Parties. I down loaded the AI package. Renamed my older AI folder (I possess a backup today;) ) and created a brand-new folder with just the brand-new AIs. But now the wolf is usually missing.

And the wolf can be also missing in the archive file. And another query: How perform I enable the other new characters like the wázir (I've obtained just sheriff, phillip ánd Frederick from án update years back.) Thanks, and Happy New Year! Ericgolf Staff members. Submitted on 01/01/10 @ 09:19 PM Fine castle design, you have a good creativity ^^.

But i have got some recommendation, some of the personality do not really use tool but they can market tool to get money, (ex: the caliph, when more than enough Fletcher, they cán product Crossbow fróm real wood, which is definitely good to get cash ). More more than, you can add extra machine on the structure ( A tower that possess both balista and mangonel is certainly powerful, not really only two but you can include 3, 4 of them in the exact same tower system).

Of program, it not really cross the control of 3 balista and 3 mangonel. Another matter, you should include up to 3 Fire balista outside to strengthen your castes, it is usually very useful.

Oil try to sell is strong but it is definitely very costly, you notice, it coss 200 yellow metal to purchase just 5 and it just eliminate some of the knight. I was very curiosity in Ai vs Ai castle ^^. lt is definitely great to find how your caste battle with my Ai castle. Edited ón 01/01/10 @ 09:34 PM lordnmb File Author.

Published on 01/01/10 @ 10:04 Evening Say thanks to you for your post, I consent with you to an degree, however I possess a several ideas on this myself; I think the Arab Iords (except for Thé Emir who trains archers) do better without creating weapons. Many of their revenue is created to arrive from marketing raw resources (though in thé default castles, SaIadin wil make and market armour and swords) and the mass of their overall economy is structured around wheat, flour, and loaf of bread. Additional hops and light beer is furthermore sold frequently. As much as the Crusader lords go, Frederick offers weapons frequently, and tool creation for the benefit of money seems a little even more practical since nothing of them (éxcept The Abbot) wiIl build wheat farms. But if you desire The Nizar, Thé Wazir, Saladin, Thé Emir, and Thé Abbot to make plenty of money, expand their whole wheat, flour, and breads capacity.

Basically put, whole wheat/flour/bread production is considerably faster than tool manufacturing, and hence a better selection for the Arab lords. Furthermore, as with most of my castles, I have tried to keep the AI's i9000 personality undamaged. The just exception getting The Abbot, because I desired him to benefit from positive fear factor. There will be only so very much that can be performed by modifying the AI'h castles, and I think the only real way to make the AI lords execute at a higher degree of play is definitely to find some method to change or change how they program their business and plantation placement. Getting into the AI'h tactical considerations and siege strategy would be immensely helpful as nicely. Give thanks to for the remark, I hope to find even more castles from you quickly as well!

PS - Even more than one weapon per tower system is infidelity:P Edited on 01/01/10 @ 10:29 Evening ptanhkhoa. Posted on 01/02/10 @ 06:40 AM Yub, I agée with you, most of arab selling raw materials like iron immediately after shop in stockpiIe. But some óf them keep a acceptable amount ( like Saladin ), good enough to product tool. And how about solid wood, every master keep an fair amount of wood as well. Like caliph, i discover he keep about 50 hardwood in share pike, if the quantity is usually large, he will sell. Therefore what, solid wood is inexpensive, when they making tool, they make a large profit. They just require 2 real wood to product á crossbow.

Two hardwood only cost 8 magic, and one crossbow can market 30, you get a 22 income. If you possess 20 wood you can create a profit of 220 magic rather of promoting them.

Iron is another issue, they price very higher (45), they sell high two (23), when they make product ( sword, armor ), they can just sell 30 platinum. Therefore when we have a lot of Tool class, or armor course doesn'capital t imply you will get more profit. Instead, because brief of metal supply, they will purchase it rather and of program you will loss 15 money when offering weapon. Christian funeral malayalam songs free download. Therefore a reasonalbe quantity of tool and armor workshop will be appropriate. =>It rely on how numerous iron quarry the character can get ( rely on map as well ). For my knowledge, the Sheriff can get up to 6 iron mine, while the marshall, philip simply get 3. It funny, because the sheriff just only need metal to product maces while additional 2 need to product both blade and shield ^^.

Allow think about it, 1 metal quarry can bring 2 metal to stockpile at as soon as. So which 1 iron mine, you should only possess 2 black smith or armor work shop =>Marshall and sheriff just should obtain 3 sword and 3 shield store at maximum. Another statement is Frederick: 5 metal mine Caliph: 2 metal quarry Pig: 4 metal quarry rat, snake, sultan: none of them. Another issue is certainly about structure, the ai will be so ridiculous that they cannot fix it. But add additional wall structure around it create it difficult to crack cause the ai know how to reconstruct wall structure.:) As for the number of siege weapon, you can contact it chéating, but the ái as well weak compare and contrast to individual, so let them getting a litte benefit is realistic. Now, allow have enjoyment to enjoy with the ai.

I allow my 2 sheriff fight with your WoIf and CaIiph in Natural haven chart ( I aIlied with your woIf, caliph but do nothing at all). First, the caliph product slave and burn off the sheriff developing but the shériff manage to putóff the open fire and start to product tool quicker than the additional 2. I consider that my sheriff castle can be huge, even more benefit.

But it build as fast as your caIiph and a bit quicker than your woIf. About the woIf. I think you should reverse the path of the castIe because the ái generally keep facing the center in the entrance of the maintain.

So you should include more tower in the entrance and much less structure in the back. Some of the image of the mátch:) IMGyour caliph castIe IMGyour wolf castIe IMGmy sheriff castIe IMGNow i will let 2 of your sheriff vs my caliph and richard ( i not really yet build the wolf:( ) Modified on 01/02/10 @ 06:42 Feel TwoDie. Submitted on 01/02/10 @ 03:11 PM And i dont think that lordnmb is making mainly because tough and efficient AIV for AI lords. Incorporating to every AI lord fire ballistas and towers with mangonels and ballistas is definitely quite lame, or actually boring. Its actually would look same method.

Ptanhkhoa Your computation and understanding is poor: For bend want 2 real wood and Crossbow 3 wood! And not every AI master making xbow or bow only. One makes xbow, some other bows, other and bow and xbow, ánd you cant alter it (if you great at programing after that you can, but uncommon here is great at that). Caliph creates just 1 iron quarry! Like and abbót, wazir.

And Nizár builds 2 metal mines. Tó Pig + Lionheart, SaIadin, Wolf with 4 iron mines. Emir, phillip, marshal develops 3 iron mines. Sheriff actually 6 iron mines (constantly thinked that max will be 5).

^^^ all that has been examined on creating this comment in video game with 1.1ver selvf?lgelig. Sheriff require a lof of iron like every weapon, As he is quite aggresive. He actually like Crossbow males to generate in defending buildings. If he have good eco in map and a lot of yellow metal, probably you would never noticed when he offering weapons, just purchasing them and sending soldiers to kill something or défend (xbowman, maceman, étc). Simply send out and sending soldiers. So he would really effective ally if he acquired a higher weapon creation.

Probably that his fireplace ballistas, firethrowers would burn off your structures down can be not extremely nice but.:D And about that other AI't dont have got so very much of ability to create a great deal of metal mines is certainly normal, becouse some of them had been not produced so excellent as sheriff (by FireFly studios, creators of this video game):G So there is usually no need to damn them for thát, that they wanted to create all of them unique, you understand? - Therefore lordnmb, you have challange from ptanhkhoa to create More Greater and Hardér AIV to take out ptanhkhoa Sheriff: Good Fortune. TwoDie Heroesflorian. Published on 01/02/10 @ 05:57 Evening Good, a various problem: I attempted a castle fór the Caliph like a fletcher and an armory. He constructed both structures, but set the fletcher to rest, which will be no genuine effective way of creating weaponry xd So the stage may end up being for some creations, that the AI simply ignore them - no matter, how effective they would become, or how much assets would become required.

The Caliph WON'T generate crossbows, no issue what you do - except of changing the sport scripts. I recognized that the Abbot is a REALLY productivé AI - in á objective of the 2ndeb Crusader Trek, he constructed his castle in a method that he could not leave it - and, of course, he could not really create any structures to gather resources. Well, actually he held constructing them and wrecking them again, meaning NO productivity and a loss of silver needed for purchasing wood. Moreover, as he acquired nothing at all else to perform, he held recruiting troops. So several that the control was attained and I obtained no respawning peasants any more^^ But nevertheless his amount of gold INCREASED! He may be military weakened, but economically he is a get better at.

I performed with the idea of producing routes without any sources - a challenge for real participants, no possibilities for many of the Al. But the Abbót would be a genuine hard opponent right here, I believe. Heroesflorian PS: Good AIVs, actually though some of them are usually not that good - but everything is usually improvable. Edited on 01/02/10 @ 06:03 Evening ptanhkhoa. Published on 01/03/10 @ 12:08 Have always been @Heroesflorian: are you certain you built the amoury. Bécause my caliph, cán product crossbow extremely well. Maybe it short of real wood source, you should include more hardwood cutter for him.

If you need to discover, consider my aiv package. It not complete however for all character. You can appear the picture below, I don't understand how to create it show in the discussion board, can someone assist me? IMG@Twodie: My error:), it genuine that crossbow want 3 wood, so creation will be slower a lot, so it continually should be near the stockpile.

Sheriff will be my most liked character, as his mace man is fast and strong. Usually, he fixed his mace guy to destroy the sources of the enemy, and his mace man will reach the wall before the foe can burn the toss. Second will be the wolf, nicely, he offers strong protection and great attack as well, unlike the Richard (Lion coronary heart, very poor in protection). Frederick is certainly good as well, but he is certainly very slow do a comparison of to the some other. Later, he can be a true issue that can product enormous army ( about 500 ).

He not really only use crossbow man for defense but furthermore attack while his bend man utilized for harrass the foe. I'michael not protest about how the other don't have many metal like the sheriff, i simply experience that the additional individual like marshall or phillip require iron even more About the phillip, actually in the regular design, i see he built a great deal of stable but in the finish, he simply product a great deal spearman and a few horseman:( Edited on 01/03/10 @ 12:12 Was lordnmb Document Author. Posted on 01/03/10 @ 01:56 AM @Heroesflorian - Thank you for the insight, please elaborate on possible improvements. @twodie - You are usually quite proper; I had been not trying to create the AI as difficult as probable. I wished them to become a little hardér for a human participant to eliminate.

@ptanhkhoa - I like most of your suggestions, but stacking tower weapons exploits a glitch in the video game mechanics and ruins realistic look. It can also cause other pests to occur, like as one tool being placed on the ground instead of atop the structure. This will lead to the weapon being deleted and rebuilt over and more than again. @Everyone - Ihe AIV files I produced for this bundle use the common economy discovered within the default AIV documents for each personality. I wished them to act and develop in a very similar fashion, thus keeping their unique personality and play strength. For illustration, The Caliph simply doesn't seem like The CaIiph to mé if he builds a huge rectangular castle and generates more weaponry than The Lionheart!

So yes; if you place most of these AIV documents up against an AIV file created to send out platinum and rape assailants with piled tower weapons, they will possibly arrive out dropping! Second, keep in thoughts that not really all the AI players are usually SUPPOSED To end up being hard! Many of them are usually created to fill a specific niche market function. For example, The Abbot can make monks, the Wazir produces horse archers, and The Rat generates. Comic alleviation. If you pair specific AI players together however, you will find that they often go with each-other properly.

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For example, The Lionheart can be an outstanding number one ally for The MarshaI because he can make alot of sluggish units such as pikemen ánd swordsman and thé Marshal will generate prospects alot of knights, successfully offsetting the Lionheart's i9000 greatest a weakness. Since this thread is becoming so heavy and attracting attention, I will perform my best to make an AIV that provides maximum play power. But I will Not really split any guidelines like as stacking multiple mangonels/balistae on one tower system! Give me a few days, and we'll notice what I can muster up. I encourage any one particular else reading through this to provide it a try as well.

Lets get some high quality castles from various imaginations! Bring aIl of your suggestions to the table so that we can obtain the many out of thé AIV editor. Editéd on 01/03/10 @ 02:05 Was Pages: 1 HGDL v0.7.1 Login Discussion board Username: Password:. Statistics Downloads: 5,725 Offerings: 2 Size: 2.50 MB Added: 12/31/09 Updated: 01/01/10 New Data files. WARNING: DO NOT HOTLINK TO Data files Copyright © 2001-2009. The graphical pictures and content material encased with this document are readable for personal use just.

All various other rights-including, but not really restricted to, submission, replication, and release by any means - are maintained by HeavenGames LLC. Federal law provides criminal and civil fees and penalties for those discovered to end up being in infringement. In addition, please learn our. Stronghold™ is a sport. Stronghold Paradise best seen with a Code 4.0 / CSS 2.0 suitable browser.

Submitted on 03/05/18 @ 04:21 Are I'michael using the AIV Editor massively to create AIs get against the woIf, but I figured out some difficulties: As composed in the explanation, some lords refuse to use what you give them, but that's not essential. My greatest problem at the moment is definitely the stairs-handling.

Trying to create different wall levels and hooking up them by using stairways and separated castle places, which can just be used by stairways are causing trouble. At the minute I have always been producing a castle fór the Emir, whére his hovels, Trading Blog post and his unit supply structures are separated in a 2nd wall. I thought out that he will continually rip the Professional's Guild if it provides no access to the preserve, so I made a decision to include stairs to create the Guild obtainable, but the AI simply doesn't build the total stairway and constantly leaves out one part of it, which is definitely mostly the top-tile. When developing stairways in the AIV Manager I furthermore realized a several strange factors: When you create a total staircase, the phase occasionally glitches higher or parts of the community change the building order. Furthermore the stairway always begins with the 4th component as 1st action. This is usually the usual method, you create stairways (in Crusader and furthermore AIV): Watts12345 but when you stroll through the methods in AIV this can be the building order: Watts43214 Today in the sport it seems like this: W 2345 where 2 will be a item of mid-low wall structure.

Occasionally this occurs: Watts1234 Where you cannot achieve the terrain, because of the last missing floor tile. I hope someone can explain this to me or fix the bug quickly. Greets, Veldor Edited on 03/05/18 @ 04:24 I am Veldor.

Published on 07/02/18 @ 07:00 Was Hi presently there, Veldor! Concerning the stairways bug: ALWAYS draw the mouse for putting the 5-tile stairs over and ónto a 6th, vacant tile before launching the mouse switch.

This will trigger the stairways to be built properly. Also, in case you just would like to make use of some specific tiles rather of the whole stairs, nevertheless spot a total staircase and soon after simply remove any of thé tiles that yóu perform not desire/need.

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With some treatment, you can make very complicated or compact stairways. A single most affordable stair floor tile (5) next to a door (on the inside) can end up being used for quick and reliable access to the gatéhouse for the defense. (Full stairways can be susceptible to be made unusable by hostile mangonel damage.) A collection of minimum stair tiles (5) could also be used to create functioning streets inside (or outdoors) a castIe. A (2)-height stair tile can be, iirc, more than enough to connect low and higher walls.

A (line of) (4)-height stair tile is reduced plenty of for fireplace ballistae to take across, but higher enough to obstruct walking pathways for devices. For blending several moat/toss ditch measures, you can draw with all moat/presentation ditch tools just about all over the chart.

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And if yóu Alt+Tab óut of the éditor windows while performing that, discharge the mouse switch, after that Alt+Tab back again in, after that the placed moat/message stage will only be completed with the next released mouse click inside the editor, which indicates you can draw another section of message/moat, which will then become component of the formerly drawn section (i.age. 1 stage for both areas).

Duplicating the process several moments works, too. Additionally, you could test to generate a 'mildew' with anything else, departing empty just those tiles you want to fill up in 1 step with moat/toss, then delete the 'form' - that makes it less difficult to obtain some even more complex forms best. To some level, molds can end up being useful for drawing more complicated wall forms in fewer steps mainly because nicely.

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For instance, a perfectly-róund Sultan castle wall structure can end up being constructed in simply 1 phase that way (in comparison to the 100 ways in the first castles). Concerning failures for larger moat or presentation areas ingame ór in the éditor, I have not really noticed that yet.

Probably it is definitely a coincidence, or associated to some various other issue (I have heard sometimes an AIV file can obtain 'damaged' by the editor, causing the sport to quit while attempting to build it, self-employed of moat-sizés). HGDL v0.7.1 Login Forum Username: Password:.

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Statistics Downloads: 6,860 Favorites: 2 Size: 1.85 MB Added: 05/28/13 New Documents. WARNING: Perform NOT HOTLINK TO FILES Copyright © 2001-2009. The visual images and content material encased with this document are viewable for private use only. All other rights-including, but not restricted to, submission, duplication, and publish by any means that - are retained by HeavenGames LLC. Federal government law provides criminal and municipal fines for those found to be in infringement.

In addition, please learn our. Stronghold™ will be a game. Stronghold Heaven best viewed with a Code 4.0 / CSS 2.0 suitable browser.